list 1 fighters that r going into fed space
list 2 a defensive ambush in pass 09
list 3 traders at the front line in pass 09
list 4 traders keeping the sectors moving
Ok, this is a very important and valid point, however i'd put it differently.List 1 - Fighters:
This list will include all the fighters that take part in the war - read pilots who will be messaged with directions via PMs.
Fighters need to stay mobile - means: go to attack in fed space, and the next day already return to PU9 to defend it. I don't elude myself by the thought we'll have an ambush in PU9 ALL the time... but we need to have presense there as much as we can... it's every single fighter's personal responsibility.
Fighters can sit in ambush while their APs fill up, when APs fill up they can either fly to join an OP if there is such or just make a circle in Union space to skill or rank and return to the spot to ambush again.List 2 - SAs
The most important thing for an alliance like ours is to keep our economy running in war, so sector admins or alternative stockers still need to keep that running as much as they can.List 3 - Support
Support are pilots who's because of skills or other reasons can not take a fighter's role in the war.
They can join OPs to supply bots/drugs for fighters, or carry missions, or even materials for support of SBs or MOs.
SAs can do that too, but their priority has to be the sector status.
the hawk is useless for many things in war that is true, but also consider this - Chitin or Gargantua trying to scout for ambush - that is a suicide.. clear as it can be
These ships are more or less missile magnets... not the strongest magnets there are, but quite strong.
A hawk with a SECM is great for ambush breaking (not the best, but as good as the union can get
So it would be good to preserve some hawks "in service" in the war.
However, 1MW lasers won't do at all.. and except the costs of the lasers, extras are needed because fighters lose so much credits in war it is something you need to experience first hand to see
If the war lasts long we may be forced to depend on AF for even ship repairs not to mention missiles, and it is not 100% sure that the AF will be able to support that, it's something that will need to be decided on spot.
ahh and don't forget SECM costs... .. When you fight as much as you do in war your ECM may last for 2 weeks before it dies out and that's a 270k piece of equipment that can make the difference between life and death (death that costs 200-300k on repairs and moreso on skills)
In the sence of costs a hawk is a better choice because it lacks the missiles that add a significant cost issue to rearming between battles.
A hawk is better than a Gargantua/nighthawk that can't afford missiles
.. i think only a missile less PASC can beat the hawk.
How can fighters make money?
If you have the rank for it - VIPs! (that's what i plan to do)... 100+k a day is easy even with 1MW lasters.
I sometimes get missions that pay almost 50k for a single mission.
Second option, if you can save up or take a loan - get big weapons for war right now, and use them for kill missions... Ice beast single mission brings 6k, dragons 4k pirates 3k ESP5k...
Stack those, and you can make credits.
Also, i would like to move this post to the General Chat for all pilots to see if noone have objections? (PM me with objections