ooh a very nice idea.. But has some counter points.. Like Sor Nak's.. Some ships will cost a LOT to repair.
i got a scenario to suggest that won't cost too much on repairs :p and also allow those of us in Trade ships to participate:
A kind of CTF game.
Two teams.
This game will require sensire players
since noone is killed for real it will be easy to cheat.
Will require two buildings to stop working for the purpose of the game to serve as bases.
Team 1 based in Lagreen.
Team 2 based in Miola (or Pass Uni 08)
Each team will announce it's flag building. Will need buildings with at least 200 capacity preferably more.
The building will be emptied of all stock and upkeep.
Each building will have an equal amount of some low price commodity (Bio waste for example) at least 100 tons on each side. The goods fro the oponent building will have to be taken by raiding only.
The target will be to capture and transfer all the amount from the oposit team's building to your team's building. That will give a possibility for none fighter ship pilots to donate something to the game. This will also simulate real battle in a way... when fighters are needed to break through enemy lines, but require support ships to set defenses in the overwhelemed areas.
Fight rules:1) No attack will be longer than 1 rounds per attack. That includes ambushes. (when ambushing in the game be carefull with your settings)
2) Once a ship is down to red level armor (25%) it is considered a defeat. Defeated ships must return any taken amount of oponent team's goods and are out of the game.
3) The attacked pilot is not allowed to retreat (since the fights are short to prevent death, it is not an excuse to use that for "safe passage" ).
4) The attacker may not hold the attacked pilot unless he is fighting him (this is to prevent possible abuse of the previous rule, for a weaker ship to hold a sronger ship and call for reinforcement).
5) Repairing is not allowed during the game (unless with Robots) , once you are under 25% armor (red) you are considered dead and leave the game.
I think this game is much more than a game, it is a valueable tactical training!
There are several possible ways to get from one sector to the other, thus the team leaders will have to spread their defense/attack forces wisely.
Since this is an unusual endevour requiring both attack and defense at the same time, there will be need for wide scouting before any step is taken.
If the buildings played at will be big enough there will also be a good example fo the need of support ships in battle, allthough in real battle the cargo required is much much more than 100 tons, but still it will be a good example. Instead of carying robots and candy, and materials for MOs the support ships will be able to carry a large amount of oponent team's supplies, and if the team leader dispatches his forces right, once successfull strike can finish this.
The downside of all of this is that it will mean all the participants will waste a lot of APs :p
And those with the really expensive guns will still have to put in a significant amount into repairs.